AUTOMATIXARON
Simple UR3 tasks
Aim of the lesson:
In this lesson, students will have the opportunity to further deepen the knowledge of robot programming based on two common industrial problems.
Lab tasks:
The task of this lab is as follows:
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Exercise 2: Simple planar work
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Bring the robot to Home position using joint movement [WP1].
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Move the robot near the object using joint movement (x_ref = x_obj, y_ref = y_obj, z_ref = z_obj + 100mm) [WP2].
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Open the gripper.
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Bring the gripper down onto the pencil using linear movement (z_ref = z_obj) [WP3].
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Close the gripper.
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Delay for 200ms.
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Move the robot back to [WP2] using linear motion.
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Move the pencil to a point on the circle (x_ref = x_c1,
y_ref = y_c1, z_ref = z_c1 + 100mm) [WP4] using joint movement. -
Move down the pencil using linear motion (z_ref = z_c1) [WP5].
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Draw a circle on the paper by using a path tracking movement containing two circular motions.
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Bring the pencil back to [WP2] using joint movement.
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Go to [WP3] using linear motion.
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Open the gripper.
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Delay for 200ms.
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Go to [WP2] using linear motion.
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Close the gripper.
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Go to [WP1] using joint motion.
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Exercise 3: Simple item assembly work
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Study the objects placed in the workspace of the robot.
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Devise a program with which one can pick up the first object, bring it above the second object, interlock the two objects by inserting and twisting the object in the gripper.
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Test the program at reduced speeds.
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Test the program at full speed.
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Offline simulation of a pick and place program
Add a new program.
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The first instruction is advised to be the "replace objects" by setting every objects position (relative) as defined by the user - this is a reset function in case of misalignment or deleted parts.
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Set the reference to the robot manipulator base.
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Set the tool to the gripper.
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Create a joint movement with the manipulator Home position as target - this command assures that the manipulator starts the routine from the same configuration.
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Create the joint movement to the box object.
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Attach the box to the gripper with an event instruction.
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Test out the different movements (Joint, Linear, Circular).
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Create the path given by the following graph (every coordinate given is in mm for (x,y) ), and release the object from the gripper:
The smooth command will round corners of a path by a given length (mm) or percentage(%).
Pause instructions can be added for the robot to wait for an object or for a given time interval.
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Test the program in a loop, fix any run-time errors or singularity errors if there are any.
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Generate and study the robot manipulator scrip.